With the help of the popular application for texture and shape editing called SpriteHelper, LevelHelper will let you import your sprites and start creating your game levels.
All you have to do, after opening LevelHelper is to drag your sprites in your desired positions and your level is ready.
You can change physic object type (dynamic, static, etc), physic properties (friction, restitution, etc), sprite properties (opacity, size, angle, etc) and even create custom tags so that you can control your sprites in your custom code.
For the physic simulation you can change the mask of every object so that not all object collide with each other.
LevelHelper will generate all the code needed for you.Code generation currently available only for Cocos2d with Box2d physic engine. Future updates (available very soon) will bring support for Cocos2d with Chipmunk, AndEngine for Android and CORONA.
Note: To buy LevelHelper via the App Store an Apple account is required.
Here are some key features of "LevelHelper":
· Create complex levels with physic in just minutes.
· Don’t have to write code to load the level.
· Transform your sprites to suit your levels with size, opacity, angle and many more.
· Change the physic properties on one or multiple sprites at once.
· Create masks so that you control if one object collide with another.
· Duplicate objects easy and with specified offset.
· Create tags and control objects in your custom code.
· Snap to grid to align your sprites better.
Requirements:
· SpriteHelper
What's New in This Release: [ read full changelog ]
· Bezier tile shapes now work with true beziers. You are not restricted to lines anymore.
· Added "Google Code" repository support for supporting engines code. Now you can revert to older versions of the code and see the change log directly in the app.
· Added grid on top option.
· Added snap to grid for bezier vertices. Now you can create straight lines without any issue.
· Added "Start At Launch" and Move With Delta for Path Movement.
· Added parallax ratio in the list for a better management of parallaxes.
· Added sort parallax sprites based on ratio x and ratio y.
· Now when you select a sprite in the parallax list the sprite is also selected in the scene.
· Added scrollbar for sprites in level list.
· Fixed wrong shape drawing when using shape offset on rotated sprites with circle and quad based shapes.
· Fixed a few typo's.
· Fixed animation frame name field could not be rescaled.